webhook-action/node_modules/globals
Joel Male 1ada95e04a
v2.0.0 (#12)
- Convert project to Javascript/Typescript
- Allow custom headers to be passed in (optional)
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2020-08-26 10:52:47 +10:00
..
globals.json v2.0.0 (#12) 2020-08-26 10:52:47 +10:00
index.d.ts v2.0.0 (#12) 2020-08-26 10:52:47 +10:00
index.js v2.0.0 (#12) 2020-08-26 10:52:47 +10:00
license v2.0.0 (#12) 2020-08-26 10:52:47 +10:00
package.json v2.0.0 (#12) 2020-08-26 10:52:47 +10:00
readme.md v2.0.0 (#12) 2020-08-26 10:52:47 +10:00

globals Build Status

Global identifiers from different JavaScript environments

Extracted from JSHint and ESLint and merged.

It's just a JSON file, so use it in whatever environment you like.

This module no longer accepts new environments. If you need it for ESLint, just create a plugin.

Install

$ npm install globals

Usage

const globals = require('globals');

console.log(globals.browser);
/*
{
	addEventListener: false,
	applicationCache: false,
	ArrayBuffer: false,
	atob: false,
}
*/

Each global is given a value of true or false. A value of true indicates that the variable may be overwritten. A value of false indicates that the variable should be considered read-only. This information is used by static analysis tools to flag incorrect behavior. We assume all variables should be false unless we hear otherwise.

For Node.js this package provides two sets of globals:

When analyzing code that is known to run outside of a CommonJS wrapper, for example, JavaScript modules, nodeBuiltin can find accidental CommonJS references.


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