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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+The Core Mechanics
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However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
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If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
+A deck with only swarms will be destroyed by a single splash unit.Reaction time matters.A well-timed Zap can save your Single-Target unit from a Swarm.
+Exploiting the Rules
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Triangle RoleWhat it BeatsWeaknessesSwarmsHigh DPS single-target tanks, Princes, P.E.K. Should you loved this informative article and you would like to be given more information concerning [tower rush](https://sgcareers.com.sg/employer/expeditiebroeikaswereld/) generously stop by our site. K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Know your counters, track their spells, and execute your trades perfectly.
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