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Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class
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Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+The 'Golden Knight' archetype excels at dashing through swarms.The 'Skeleton King' archetype relies on summoning backup.Never send the hero in blind.
+Utility and Sniper Heroes
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These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+RoleIdeal Deck TypeThe Archer QueenDefensive miner poison decksHealerHeavy beatdown archetypes
+Choosing Your Leader
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A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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